/* Classe Object gestisce l'oggetto su V-REP* (Futuro sviluppo: Gestione oggetti )*/

#pragma once
#include <string>
#include "KinematicModel\Point.h"

class Object
{
private:
	std::string name;             //Nome oggetto riferito a V-REP
	Point position;					
	float orientation[3];         //Angoli alpha,beta,gamma

public:
	Object();
	Object(std::string name, Point position, float orientation[]);
	~Object();
	std::string getName();
	void setName(std::string name);
	Point getPosition();
	void setPosition(Point position);
	float *getOrientation();
	void setOrientation(float orientation[]);
};